Paul O'Brian writes about Watchmen, trivia, albums, interactive fiction, and more.

Tag: language

Words I Learned From Role-Playing Games

I went through a long period of loving Dungeons And Dragons and other such RPGs, though I could never quite find the ideal like-minded, theatrical, story-and-character-loving group of peers for it, or so I imagined anyway. Maybe every group stays permanently out of character and treats the whole thing as a gold-grubbing exercise. (Darths And Droids is somewhat persuasive on this point.) Thank you, single-player CRPGs!

Anyway, I kept hearing that these games were going to make me lose the boundary between fantasy and reality, and send me wandering through underground steam tunnels, but instead I just learned some awesome new words.

  • basilisk: A mythical lizard whose gaze can turn people to stone or kill them. Also sometimes known as a cockatrice.
    [Ahhh, the Monster Manual. This was a guide to many of the creatures a D&D character might encounter, complete with their various stats and special abilities. Because the game borrowed liberally from various literary and mythological traditions, it introduced me to many fabulous beasties from those traditions, including this one.]
  • cant: A secret language.
    [If you chose to play a thief in D&D, you could learn “Thieves’ Cant”, a secret method of communication that would let you talk to other thieves without being understood by anyone else. The concept is based in historical fact, and its RPG equivalent has been rather exhaustively catalogued.]
  • chutzpah: Unshakable self-confidence; audacity.
    [In the RPG Toon, chutzpah was one of the character stats. Characters with a high chutzpah score could pull off ridiculous schemes and convince others to believe patently false things. Bugs Bunny would have a maxed-out chutzpah stat.]
  • dexterity: Physical skill and grace.
    [Speaking of character stats, this is one from the original D&D rules — characters with a high dexterity could dodge attacks better, and perform difficult feats such as pickpocketing. It’s a “common knowledge” word my world now, but it wasn’t when I was in 5th grade.]
  • flail: A medieval weapon consisting of one or more weights swinging freely from a handle via chains.
    [Just as the Monster Manual taught me about all manner of creatures, the Player’s Handbook introduced me to a dizzying variety of weapons and armor. It would be overwhelming to try to include them all here, so I’m just choosing this one as a representative sample. Others include glaive, greaves, halberd, scimitar, shillelagh, and voulge.]
  • garrote: A strangling weapon consisting of two handles with a wire, chain, or rope between them.
    [Different genres had their different weapons. Thus, while D&D was teaching me about medieval arsenals, I learned about this nasty piece of work from the espionage game Top Secret.]
  • gelatinous: Dense; viscous.
    [One of the wackier monsters in the Monster Manual was the Gelatinous Cube, which is just exactly what it sounds like — a huge cube of goo which would eat anything organic and spit out anything inorganic.]
  • golem: An animated creature created from inanimate material such as stone, wood, or metal.
    [This was not only another monster, but also something that magic-user characters could create, given sufficient skill. Its real-world origin is in Jewish folklore.]
  • lycanthropy: The condition of being a werewolf, or some other kind of were-creature.
    [Oh, there are so many crazy things that can befall a hapless D&D character, and this is one of them. If you get bitten by a werewolf (or were-rat, or were-bear, or were-whatever), you become lycanthropic yourself. (Unless, of course, you can avail yourself of a Cure Disease spell cast by a 12th-level or higher character, or you eat some belladonna within an hour, which has a 25% chance of curing the condition but will incapacitate you for 1d4 days and has a 1% chance of killing you. If you love yourself some intricate sets of rules with lots of randomness involved, D&D is the game for you.)]
  • myrmidon: A loyal warrior, based on legends of Achilles’ armies against Troy.
    [Another fun feature of the Player’s Handbook was all the tables of information it contained. Among these were the level tables for each character class, in which each level was given its own title. Thus, “myrmidon” was a level 6 fighter.]
  • paladin: A noble warrior; paragon of chivalry; heroic champion.
    [In Advanced D&D, the Paladin was a specialized sort of fighter, which obtained some special abilities due to its unwavering devotion to the cause of law and justice.]
  • précis: A summary presentation of information.
    [This is another one from Top Secret, in which mission dossiers often included a précis about, for instance, suspected criminal masterminds.]
  • prestidigitator: One who performs magic tricks involving sleight of hand or other manual feats.
    [This one comes from the Player’s Handbook table of magic-user levels — a level 1 magic-user is a prestidigitator. There’s one more of these coming up below.]
  • succubus: A demon who takes the form of a beautiful woman in order to seduce and consume its victim.
    [It’s another evil beastie from the Monster Manual, this time particularly memorable because, well, let’s face it, it was a rather compelling concept (and illustration!) for a young boy.]
  • thaumaturge: A practitioner of magic.
    [The magic-user table actually lists a level 5 character as a “Thaumaturgist,” but for some reason, this was the formulation that stuck in my mind. Other noteworthy words from these tables are acolyte, chevalier, curate, druid, filcher, justiciar, magsman, and theurgist.]
  • will-o’-the-wisp: A ghostly, flickering light, which leads the curious into peril.
    [One final entity from the Monster Manual, similar to the gelatinous cube in its lack of animal characteristics. I always found this a captivating idea. Other outre words from the creature compendium: bugbear, doppleganger, harpy, hippogriff, homonculous, kobold, manticore, roc, wight, and wyvern.]

Words I Learned From Rock and Roll

Despite what Allan Bloom would have us believe, rock music can be a source of learning. Behold the many and variegated words (and phrases) I’ve learned from paying attention to popular music over the years.

Words I Learned From Comics

Today’s installment focuses on some of the vocabulary I’ve gained from my lifelong enthusiasm for comics. I’ve been a Marvel comics reader since I was six years old, as well as an aficionado of newspaper strips, Mad magazine (in my tweens/teens, anyway), graphic novels, and these days, webcomics.

  • corsair: A pirate.
    [The X-Man Cyclops was originally written as an orphan, but in the 70s, Chris Claremont decided to reintroduce Cyclops’s father as Corsair, the leader of a band of space pirates. Space pirates! Cosmic freebooters! (I may have learned freebooter from this source as well.)]
  • defenestrate: To throw something or someone out of a window.
    [Early in Peter David’s hilarious and satisfying run on X-Factor (issue #71 to be exact), the musclebound mutant known as Strong Guy says this: “I’m watcha call ‘sensitive.’ ‘Course, some blork got a problem with that… then I’ll defenestrate him.” When I looked this up, I was delighted to discover that English has a special word just for throwing somebody out a window. What a great language.]
  • effendi: A Middle Eastern term for a respected man.
    [Stan Lee has an abiding love for unusual, colorful words. When he developed the editorial personality of Marvel, he was known to run wild with the alliteration, producing news column headings along the lines of “A Cacophonous Collection Of Captivating Capsule Comments Calculated To Corral Your Consciousness!” He also instilled certain linguistic tics, one of which was the frequent use of “effendi”, as in, “Don’t worry, effendi, we’ll catch you up on the plot as we go!”]
  • excelsior: Ever upward.
    [And then there’s the most iconic Lee-ism of all. Stan used to write a column in the comics called “Stan’s Soapbox,” in which he expounded about whatever was on his mind or, more often, whatever new product the company was about to offer. He ended each column with an enthusiastic “Excelsior!” (I had to consciously work not to put exclamation points on the word and definition above.) Apparently, this is also the Latin motto of New York state.]
  • hoary: Extremely old.
    [Another place where Lee’s logophilia was allowed to run wild was in the arcane incantations of Dr. Strange. There were plenty of words to learn from these, so I chose one arbitrarily, from the frequently-invoked “Hoary Hosts Of Hoggoth.”]
  • invincible: Impossible to defeat.
    [To punch up his titles, Stan would throw an adjective before the hero’s name on the cover: “The Amazing Spider-Man” or “The Mighty Thor”. In the case of “The Incredible Hulk,” the adjective has practically become part of the character’s name. With “The Invincible Iron Man,” the adjective was new to my 7-year-old self. There’s another one of those coming later.]
  • katzenjammer: Loud, chaotic noise.
    [It wasn’t just Marvel comics that taught me new words. My interest in them led me to scour the library for whatever I could find about comics history, and in the process I ran across The Katzenjammer Kids, a comic strip from the early 20th century. I figured out later that Katzenjammer was not only the name of the strip’s central characters, it was a descriptor of them as well.]
  • martinet: A strict, pitiless disciplinarian.
    [I was a huge fan of Chris Claremont’s New Mutants series in the early 80s, and read those issues over and over. That must be why whole phrases from them still stick in my mind, 25 years after my first reading. For instance, in New Mutants #7, when the team thinks one of its teammates has died in an explosion, Professor X sends them on vacation rather than having them search for her. A couple of X-Men question his decision, and he explains that the entity who caused the explosion is too dangerous for the young team: “For the moment, it is best they think Shan dead — and me a heartless martinet. They may hate me, but at least they’ll be alive.”]
  • mutant: An organism whose genetic makeup is unique due to a spontaneous change in DNA.
    [The word “mutant” itself was new to me when I first started reading about the X-Men in Son Of Origins Of Marvel Comics. According to Lee, he wanted to call the book The Mutants, but was shot down by his publisher Martin Goodman, who insisted that younger readers (what Lee calls “the bubble-gum brigade”) wouldn’t understand the word and would avoid the book. Given that I was a member of that very brigade at the time I was reading, I’m pretty sure Goodman was wrong.]
  • picayune: Trivial; petty.
    [Here’s another one from a newspaper strip, this time Bloom County, whose in-universe newspaper was the Bloom Picayune. One of the strip’s paperback collections even included a sample copy.]
  • prehensile: Able to grasp or hold things.
    [Lee isn’t the only one with tics. Chris Claremont would use the same phrases over and over, such as calling the X-Men “occasionally outlaw superheroes.” One of his favorites was to constantly remind us that Nightcrawler‘s tail is prehensile, allowing him to grab things with it.]
  • ragnarok: The apocalypse, or “Doom of the gods”, in Norse mythology, in which deities clash and destroy the universe.
    [Stan explicitly embraced mythology, going so far as to make a superhero out of Thor, the Norse god of thunder. (That Thor spoke mainly in Elizabethan English is a mystery I will not attempt to unravel here.) In adopting Thor, he brought in not only a huge supporting cast from the Norse myths, but many of their plot points as well. Thor and his fellow gods have been through many a Marvel ragnarok over the last 40 years.]
  • rapport: Sympathetic connection between people, marked by the sharing of perspectives.
    [Claremont liked to lean on this word to describe close relationships with one or more telepaths involved, whether it be Cyclops and Jean Grey or Dani Moonstar and Rahne Sinclair.]
  • revanche: Revenge; retaliation.
    [During the 1990s, X-Men continuity got so baffling that I pretty much disengaged from most of it. At some point during that period, Fabian Nicieza created a character called Revanche, whose most interesting quality was her vocabulary-enriching name.]
  • sobriquet: A descriptive nickname.
    [This one was another Lee-ism, as in, “He calls himself Mr. Fantastic, a swingin’ sobriquet if there ever was one!”]
  • tatterdemalion: A person wearing ragged, tattered clothing.
    [A minor supervillain in the Marvel Universe, Tatterdemalion lived up to his name with a ragged, tattered costume.]
  • telepathy: The ability to read minds and/or project one’s thoughts.
    [Keep in mind, I was quite young when I started reading comics. It was my first encounter with the idea of psychic powers — when Charles Xavier was described as “telepathic,” I had to look it up. Along this line, I also learned telekinesis, pyrokinesis, and other such words for mentally derived superpowers.]
  • uncanny: Eerie, unsettling, bizarre; seemingly supernatural in origin.
    [Like “The Invincible Iron Man”, “The Uncanny X-Men” introduced me to a brand new and very spiffy adjective.]
  • whimsy: Fanciful, illogical, quaint.
    [My memory of this one is fuzzy — it was in some humor magazine, probably a Mad knockoff like Cracked or Crazy. In its table of contents, it contained an expressive row of faces demonstrating various moods of humor, such as satire, drollery, and whimsy. I don’t remember anything else about the magazine, but I do remember that captivating word.]

Sometimes you get not just one brand new word but a whole string of them thrown at you. For those, I am awarding a COMBO SCORE, and I am pleased to give the first one to Avengers #93:

  • Poltroon! Craven recreant!: Coward! Cowardly coward!
    [See, the Super-Skrull is fighting the Vision, and the Vision decides to flee rather than continue the fight. Because the Vision can pass through walls, the Super-Skrull can’t give chase, and so he shouts this in frustration at the fleeing android. It’s the kind of moment that makes me love those early Marvels.]

Also, I should give extra credit to Chris Claremont for teaching me a variety of foreign words. One of Claremont’s enduring mannerisms was to make sure we were constantly reminded of each character’s nationality by either transliterating that character’s speech (e.g. “I dinna ken what ye mean, Dani!”) or peppering it with foreign phrases, or, most often, both. Consequently, Japanese characters were always hissing that Wolverine was “gaijin” (foreigner), Colossus was constantly exclaiming “boizhe moi!” (my God!) and so on.

Words I Learned From Infocom, Deluxe Edition

As revealed in the comments section of my original Words Infocom Taught Me post, we learn words from lots of unexpected places. Reading Eugene Ehrlich’s Highly Selective Thesaurus has reminded me of many of them. Now that I’ve finished the book, I’ve decided to write a short series of blog posts, detailing words I’ve learned from various geeky sources. First in line is a fuller list of words from Infocom games, this time complete with definitions and comments explaining the context of each word, for those who don’t know the Infocom canon by heart:

Words Infocom taught me

One of Textfyre‘s marketing claims is going to be that interactive fiction teaches literacy: vocabulary, reading comprehension, that sort of thing. (It also teaches typing — I have long claimed that Infocom taught me how to touch-type, because I was too absorbed in the game to look down at the keyboard.)

The vocabulary claim is certainly true for me. I always suspected that Infocom had a hidden agenda to broaden our vocabularies, because there were always a few words in their games that sent me to the dictionary. When I wrote my first game, I tried to inject a little tribute to this tradition, with a peninsular location I called “Chersonese.” I was reminded of this recently as I thumbed through a thesaurus given to me as a gift.

In that spirit, I present an incomplete list of the words I learned from Infocom games:

EBCDIC (Zork I)
gnomon (Trinity)
menhir (Zork II)
oubliette (Spellbreaker)
reliquary (Beyond Zork)
reticule (Plundered Hearts)
skink (Trinity)
topiary (Zork II)

These are just the ones that turned up in a cursory search of my brain. Anybody else got others?

New term

In the spirit of “blog = web log”, I give you:

blush = blog crush

I’m not referring to a boy-girl, “let’s go on dates” kind of crush, but rather the feeling you get after reading someone’s blog who is just so so so cool and smart and funny and awesome that you really should be friends with them, except why would somebody as awesome as them be friends with a nobody like you?

My friend Trish has a blush on Derek of Penmachine. For a while there I had a little blush on Jefito.

Hyphens are a critic’s best friend

Phrases found in three music reviews, all of which appeared on one page in the recent Onion:

two-year delay
self-proclaimed “white midget”
anti-stereotyping inveigling
girl-fight classic
a rival who layers on liquid-tan
Specials-style ska-pop
PlayStation-fueled beat-smithery
drop-the-bomb bass
love-it-or-hate-it affair
harp-laced fairy-folk
55-minute, five-cut album
stream-of-consciousness mood
Van Dyke Parks-supervised orchestral arrangements
belting, whispering, and soul-baring
too-difficult-for-radio wash of sound
radio-friendly past

That’s leaving out standard designations like “hip-hop”, “nu-metal”, and “B-sides”.

Meme time

Via nothings

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